Guff's Gauntlet · Solo Commander RPG · Engine v40

Level I — The Warren of Embers

One descent into the Warren of Embers to free the caged Commodore Guff — three wardens, no road back up. Each room is a fresh game against a foe you have not yet met — you declare attacks and it blocks; it strikes and you answer. Only your life and your loot carry deeper into the dark.

▸ How it plays — read me first
  1. Set your deck colors up top (the mana symbols). This is your commander's color identity — it powers protection-from-color and tells the enemy what it's facing.
  2. Log your board below. Each creature, artifact, enchantment and walker has a ⚙ properties drawer: color, legendary/token, abilities (passive/active), mana it taps for, dies to graveyard or exile, phase out, protection from a color, an attack tax (mana/life the enemy owes to attack), and set as commander.
  3. Designate your commander from any creature or planeswalker. It lives in your command zone; deploy it (you pay its cost), and if it dies it returns to the zone with rising tax — just like the enemy's.
  4. Phase flow: the enemy takes its turn, then you take yours, through every step (untap → upkeep → draw → main → combat → main → end). One Continue button walks the phases; the enemy spends visible mana, draws from its deck, and casts.
  5. Your attack: pick attackers, Swing — the enemy assigns blocks by AI; the engine resolves trample, deathtouch, strikes, lifelink, protection, etc. Enemy attack: its attackers appear and you assign blockers.
  6. Resolve or counter each spell the enemy draws and casts. Removal auto-applies to your board but skips hexproof, phased-out, and protected creatures (protection-from-red stops red sources, protection-from-black stops black ones); what it destroys goes to your graveyard or exile per the card's setting.
  7. The descent: you go down into the Warren of Embers to free Commodore Guff, the caged founder of the Conclave. Three generals bar the way to his cage — two wardens (a mono-red aggro warlord, then a mono-black attrition tyrant) and finally Vael himself, a red-black final boss and the only one fielding a planeswalker. You learn each warden's name only by beating it. Vael cannot be truly killed — the deathless Ember he forged keeps relighting him — but break his hold here and the founder walks free. Between rooms your life and loot carry over; the battlefield, counters, and the enemy reset to a fresh game, and your commander waits in the command zone. Earn loot by clearing rooms, and restock at the 🛒 Merchant between descents — once you descend, the Merchant is closed until the level ends. Tap 📖 Lore or ❓ Tutorial any time.
Difficulty
💰 0standard
Your deck colors
tap the mana symbols for your commander identity — sets up protection-from-color and informs the enemy

⟡ You carries between rooms

40/ 40 lifei

enemy general

0/ 0 life
Mana: 0
Max attackers (Silent Arbiter → 1):Max blockers:
Enemy mana now:0
Per-turn modifier (ritual + / stax −):0
❄ Freeze mana (tapped down)i0
Note Direct damage (burn, walker abilities) hits the boss's life. Creature damage reaches it through combat below.

Enemy's creatures 0

No tokens yet.

Enemy's artifacts, enchantments & emblems persistent effects · ⚡ auto on its upkeep

+ emblemartifacts/enchantments are cards the enemy casts (deck tools) — they enter the board below as real permanents
⚔ attack tax (player pays)generic enemy attack tax; per-permanent taxes set in each permanent's ✎ drawer
+ resourcethe enemy cracks its own Treasure for mana when short (P16.3)

🂠 Enemy's zones deck · graveyard · exile

Library: 0Hand: 0Graveyard: 0Exile: 0
scry · look · mill · exile · discard · shuffle
Graveyardblack can interact
Exileout of the game

🛡 Your board the enemy reads & fights this

→ search your library or all of Magic; onto the Stack
Deploy token
+ resourcei
Creatures
Artifacts
Enchantments
Planeswalkers
Emblems

🗡 Your attack pick attackers · enemy blocks

Tap an attacker to select it, then Swing. Tapped/defender creatures can't attack.

🧰 Tools dice · coin · counters · notes

Dice
Boardwipe N
Bulk counters ×
Return to hand
All permanents → library
Counters poison 0/10 cmd-dmg 0/21 energy 0 exp 0 ⚔ enemy: poison 0/10 · cmd-dmg 0/21 · energy 0 · exp 0

🜨 Battles & Planes defense counters · planar die

Planar die
Current plane
Battles attack to remove defense counters

🜂 Turn flow Turn 0

Pre-game — set up your board

📜 Dungeon Log